Intangir
Global Moderator
Posts: 5164
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« Reply #15 on: May 01, 2014, 02:14:05 am » |
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* Installed MobLimiter * Installed HealthBars * Drastically changed spawn settings * resolved warpback issue while running/jumping
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« Last Edit: May 01, 2014, 02:37:38 am by Intangir »
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Intangir
Global Moderator
Posts: 5164
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« Reply #16 on: May 06, 2014, 01:13:46 am » |
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* Added new prison world * Default health after death increased to 80 * No more pigmen spawning on lightning strikes * New quest system installed, quests coming soon * Dead bushes now drop dead bushes * Spider webs can be made from 5 string in an X shape * A secret surprise change yet to be revealed!
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Intangir
Global Moderator
Posts: 5164
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« Reply #17 on: May 08, 2014, 06:56:08 pm » |
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* Horses are no longer ridable, leashable, or 'openable' unless you own them * Horse ownership transfers just like wolves and ocelots (using a leash) (i can fix ownership if you got a horse from someone before this change, they are probably still technically owner) * Wolves and Cats shouldn't teleport to aid you anymore if they are sitting (couldn't really test this one) * Exiting Minecarts and Boats shouldn't teleport you over the edge of bridges or far away anymore * Exiting a minecart or boat while holding a sword makes the vehicle drop at your feet * All monster/animal drops drop at less random locations and speeds now, should prevent them from teleporting through walls
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Intangir
Global Moderator
Posts: 5164
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« Reply #18 on: May 08, 2014, 08:24:21 pm » |
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* Added Vampire page to the server info
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Intangir
Global Moderator
Posts: 5164
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« Reply #19 on: May 09, 2014, 01:52:03 am » |
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* Fixed holy water (should be created properly by light altars) * Can now feed on horses * Blood transfer from humans takes health instead of hunger * Horses can become infected by vampires, making them undead * Transfering blood has a reduced effect (equal to effect of attacking for blood)
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Intangir
Global Moderator
Posts: 5164
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« Reply #20 on: May 11, 2014, 05:28:50 pm » |
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* Fixed horses sometimes disappearing when you log out and back in (there are ALOT of horse bugs though.. be careful logging on horses) * Fixed teleporting through walls/ceilings when getting off of horses * Raider Fort teleporter is two way now
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« Last Edit: May 11, 2014, 10:56:23 pm by Intangir »
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Intangir
Global Moderator
Posts: 5164
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« Reply #21 on: May 16, 2014, 05:30:42 am » |
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* Reduced prices for using altars * Added quests to prison world for inmates and vampires
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Intangir
Global Moderator
Posts: 5164
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« Reply #22 on: June 02, 2014, 09:32:20 pm » |
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* Added ability to lift anvils with sticky pistons * Added 'pounders' functionality, some blocks get pounded into other blocks by falling anvils * Red Sand from Clay * Cracked Stone Brick from Stone Brick * Sand from Cobblestone * Cobblestone from Stone * Gravel can drop as flint, quartz or gunpowder when it breaks from falling on a non-solid block. yield rate is about equal to fortune 1 pick * Added info page on website for pounders
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Intangir
Global Moderator
Posts: 5164
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« Reply #23 on: June 14, 2014, 08:27:19 pm » |
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* Added new recipe for nether star * Added info to recipe page for nether star and web * Finished setting up all of the voting rewards (MANY, use /vr rewards to see)
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Intangir
Global Moderator
Posts: 5164
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« Reply #24 on: August 12, 2014, 12:41:21 pm » |
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* New Spaceport * Servers are linked * Added /beamup command to return to the shuttle * talk to captain or doctor to go to and from spaceport * Major improvement to quest system * New quests for traveling solar system * Vampirism has spread to the rest of the solar system * join/parts hidden for now (new mod coming soon to give info about server changes, and first joins) * New cross server chat system with channels * Rewrote all of the tweaks in java (hopefully no noticeable difference) * Teleporting dog fix should work now (hard to test) * Temporary respawn protection for 1 minute (helps those being spawn camped) * Doubled the monster limit for AF * Tripled the spawnrate * Installed mob limiter on VE (same limit as AF had)
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« Last Edit: August 12, 2014, 12:48:01 pm by Intangir »
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Intangir
Global Moderator
Posts: 5164
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« Reply #25 on: August 13, 2014, 12:20:59 am » |
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* increased the snitch and bumper field expiration to 1 year many VE fields already expired though so its a bit late for them now some of you will have to remake your fields if you still want to watch your areas
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Intangir
Global Moderator
Posts: 5164
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« Reply #26 on: August 18, 2014, 07:20:39 am » |
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* Fixed gravel break chances again (matches preupdate settings) * Altered XP Rate nerf on both AF and VE, AF is now 3/5ths of normal (3x time higher than previous) and VE is now 100% of normal, no nerf
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Intangir
Global Moderator
Posts: 5164
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« Reply #27 on: August 20, 2014, 09:07:11 pm » |
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* Iron Golems slowly regenerate after damage * Dragons can no longer escape the end
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Intangir
Global Moderator
Posts: 5164
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« Reply #28 on: August 21, 2014, 02:54:42 pm » |
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* Beamdown locations will now be saved across restarts
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Intangir
Global Moderator
Posts: 5164
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« Reply #29 on: August 23, 2014, 02:25:27 am » |
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* Fixed falling from skyroad on VE
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