Pages: 1 [2] 3 4
  Print  
Author Topic: Recent Changes  (Read 30805 times)
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #15 on: May 01, 2014, 02:14:05 am »

* Installed MobLimiter
* Installed HealthBars
* Drastically changed spawn settings
* resolved warpback issue while running/jumping
« Last Edit: May 01, 2014, 02:37:38 am by Intangir » Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #16 on: May 06, 2014, 01:13:46 am »

* Added new prison world
* Default health after death increased to 80
* No more pigmen spawning on lightning strikes
* New quest system installed, quests coming soon
* Dead bushes now drop dead bushes
* Spider webs can be made from 5 string in an X shape
* A secret surprise change yet to be revealed!
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #17 on: May 08, 2014, 06:56:08 pm »

* Horses are no longer ridable, leashable, or 'openable' unless you own them
* Horse ownership transfers just like wolves and ocelots (using a leash) (i can fix ownership if you got a horse from someone before this change, they are probably still technically owner)
* Wolves and Cats shouldn't teleport to aid you anymore if they are sitting (couldn't really test this one)
* Exiting Minecarts and Boats shouldn't teleport you over the edge of bridges or far away anymore
* Exiting a minecart or boat while holding a sword makes the vehicle drop at your feet
* All monster/animal drops drop at less random locations and speeds now, should prevent them from teleporting through walls

Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #18 on: May 08, 2014, 08:24:21 pm »

* Added Vampire page to the server info
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #19 on: May 09, 2014, 01:52:03 am »

* Fixed holy water (should be created properly by light altars)
* Can now feed on horses
* Blood transfer from humans takes health instead of hunger
* Horses can become infected by vampires, making them undead
* Transfering blood has a reduced effect (equal to effect of attacking for blood)
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #20 on: May 11, 2014, 05:28:50 pm »

* Fixed horses sometimes disappearing when you log out and back in (there are ALOT of horse bugs though.. be careful logging on horses)
* Fixed teleporting through walls/ceilings when getting off of horses
* Raider Fort teleporter is two way now
« Last Edit: May 11, 2014, 10:56:23 pm by Intangir » Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #21 on: May 16, 2014, 05:30:42 am »

* Reduced prices for using altars
* Added quests to prison world for inmates and vampires
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #22 on: June 02, 2014, 09:32:20 pm »

* Added ability to lift anvils with sticky pistons
* Added 'pounders' functionality, some blocks get pounded into other blocks by falling anvils
  * Red Sand from Clay
  * Cracked Stone Brick from Stone Brick
  * Sand from Cobblestone
  * Cobblestone from Stone
* Gravel can drop as flint, quartz or gunpowder when it breaks from falling on a non-solid block. yield rate is about equal to fortune 1 pick
* Added info page on website for pounders
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #23 on: June 14, 2014, 08:27:19 pm »

* Added new recipe for nether star
* Added info to recipe page for nether star and web
* Finished setting up all of the voting rewards (MANY, use /vr rewards to see)
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #24 on: August 12, 2014, 12:41:21 pm »

* New Spaceport
* Servers are linked
* Added /beamup command to return to the shuttle
* talk to captain or doctor to go to and from spaceport
* Major improvement to quest system
* New quests for traveling solar system
* Vampirism has spread to the rest of the solar system
* join/parts hidden for now (new mod coming soon to give info about server changes, and first joins)
* New cross server chat system with channels
* Rewrote all of the tweaks in java (hopefully no noticeable difference)
* Teleporting dog fix should work now (hard to test)
* Temporary respawn protection for 1 minute (helps those being spawn camped)
* Doubled the monster limit for AF
* Tripled the spawnrate
* Installed mob limiter on VE (same limit as AF had)
« Last Edit: August 12, 2014, 12:48:01 pm by Intangir » Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #25 on: August 13, 2014, 12:20:59 am »

* increased the snitch and bumper field expiration to 1 year
many VE fields already expired though so its a bit late for them now
some of you will have to remake your fields if you still want to watch your areas
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #26 on: August 18, 2014, 07:20:39 am »

* Fixed gravel break chances again (matches preupdate settings)
* Altered XP Rate nerf on both AF and VE, AF is now 3/5ths of normal (3x time higher than previous) and VE is now 100% of normal, no nerf
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #27 on: August 20, 2014, 09:07:11 pm »

* Iron Golems slowly regenerate after damage
* Dragons can no longer escape the end
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #28 on: August 21, 2014, 02:54:42 pm »

* Beamdown locations will now be saved across restarts
Logged
Intangir
Global Moderator

Posts: 5164



WWW
« Reply #29 on: August 23, 2014, 02:25:27 am »

* Fixed falling from skyroad on VE
Logged
Pages: 1 [2] 3 4
  Print  
 
Jump to: