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Author Topic: Recent Changes  (Read 27845 times)
Intangir
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« Reply #45 on: March 04, 2015, 12:25:25 am »

* remove 'can't build in air' restriction from all worlds
* removed auto healing/hunger regeneration from ships (it was never supposed to restore hunger, and that can't be disabled alone)
* re-made magic cauldron feature (now requires full cauldron to work, fill unlimited potions from 1 cauldron)
* added a way to reach the astral realms! going to see if people figure it out on their own, ill tell later
« Last Edit: March 04, 2015, 04:47:51 am by Intangir » Logged
Intangir
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« Reply #46 on: March 29, 2015, 03:54:15 am »

these changes are for survey only (for now, may got AF also if they work out well)

* added new survey world
* installed a new mining difficulty mod ive been working on in place of not being able to break stone on new survey world
* replaced tree falling and farming challenges from extra hard mode with my own implementations
* tree falling is a little different (doesn't work well with the custom trees on these biomes though, neither did extra hardmodes though) now leaves will also fall, branches should fall reliably
* disabled raining out torches on survey
* farming in arid and underground areas is possible but slower (instead of impossible)
* mesas deserts and hell count as arid, savanah doesn't
* some of the farming restrictions have been removed
* netherwart farming is possible anywhere, but the yield is weak
* rain wont break torches
* nether disabled for now, planning something interesting instead
« Last Edit: March 29, 2015, 04:53:36 am by Intangir » Logged
Intangir
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« Reply #47 on: March 29, 2015, 04:00:20 am »

*mining changes on survey

you will be able to mine stone again even with crappy picks, but now the deeper you go the more fatigued and weak you become in the denser, hotter, lower oxygen environment

tnt also has reduced yield and you can not make 3 for 1 anymore
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Intangir
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« Reply #48 on: March 31, 2015, 01:32:37 am »

* Fixed a bug which prevented sand and gravel from falling (how did no one notice this sooner?)
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Intangir
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« Reply #49 on: April 13, 2015, 06:09:33 am »

-- survey changes--
* strength 2 can cancel out 1 level of weakness/fatigue while mining in the depths (from potion or beacon)
* ores (other than coal) have to be loosened from the surrounding stone. if you mine them directly it will loosen the stone around them for you (you should hear a weird cracking sound Wink)
* soulsand has a recipe, its 8 dirt surrounding 1 ghast tear (makes 4 souls and)
* pigmen will drop netherwart 25% of the time
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Intangir
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« Reply #50 on: April 26, 2015, 03:24:22 am »

* Voluntaryist Expedition is no more, New Liberty will be accessible only via the astral realms soon

survey world only for now:

* villagers can now trade
* villagers no longer solicit their services as shopkeepers
* villagers can be hired as a shopkeeper for an emerald block
* bumpers protect villagers from harm or being hired away
* can rename shopkeepers using nametags like normal
* sponges can be fished out of the water
* (iron golems drop iron, been in place for a while)

these should all be coming to AF also as long as there are no bugs

« Last Edit: April 26, 2015, 04:28:33 am by Intangir » Logged
Intangir
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« Reply #51 on: May 03, 2015, 03:23:29 am »

* Rebalanced the ram across the servers, mostly moved from AF and Astral to Survey, hopefully survey will not get into poor performance low ram situations as often..
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Intangir
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« Reply #52 on: July 08, 2015, 11:06:04 pm »

* fire destroys spider webs quick
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Intangir
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« Reply #53 on: July 13, 2015, 12:45:57 pm »

* fixed planet minecraft voting
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Intangir
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« Reply #54 on: June 17, 2016, 07:47:46 pm »

* fixed a bug since 1.9 where people who have changed their names can't change servers and appear online even after they have logged
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Intangir
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« Reply #55 on: August 30, 2016, 02:42:00 am »

* Updated Spaceport to support 1.8 through 1.10.2
* Upgraded Survey to 1.10.2
* Upgraded Meiva to 1.10.2
* Upgraded to a new vote proxying system
* Fixed the portalling issues with beamups and custom warps
* Found a new chairs plugin (betterchairs) seems to be work fine
* Updated all of the mods to 1.10.2
* Fixed voteroulette
* Finished converting our custom shopkeeper build to 1.10 (huge pain in the ass)
* Many improvements to shopkeepers
* can rename shopkeepers with nametags
* shopkeepers use 'contracts' now instead of spawn eggs
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Intangir
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« Reply #56 on: August 31, 2016, 01:03:27 pm »

* Astral updated to 1.10.2
* AF Updated to 1.10.2

basically the server is fully updated, as far as i know fully bug free, and fully ready to enjoy

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Intangir
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« Reply #57 on: September 07, 2016, 02:00:31 am »

* Prepped new world to survey on the current survey server (it will host both)
* beamups can now beamup off uneven terrain
* cleaned up tons of old/inactive/spammer members from the website
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Intangir
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« Reply #58 on: October 01, 2016, 10:49:51 pm »

* created a work around to fix 'Pounders' (http://mc.intangir.org/index.php?page=55)

the sticky piston no longer fires ANY events thats that i can capture to detect the anvil raise, but NON-sticky pistons do.. so for now, just use a regular non-sticky piston over the anvil instead of the slime kind.. i know it makes less sense but its the only way i can maintain the functionality for now
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