Pages: 1 2 [3] 4
  Print  
Author Topic: Recent Changes  (Read 27848 times)
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #30 on: August 23, 2014, 11:35:12 pm »

* No longer penalized on repair costs for previous repairs (enchantment levels/count still effect repair and rename costs, this is not easily changable)
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #31 on: August 27, 2014, 04:42:05 am »

* items that drop from broken blocks, animals, or player deaths, (or dispensers), no longer burn, melt, combust, or 'prickle' to oblivion (they will still appear to client-side, but they aren't, you can pick them up)  This excludes items that you intentionally toss from your inventory.
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #32 on: November 02, 2014, 04:23:34 pm »

* Redstone blocks can now be cooked into glowstone blocks (in a furnace)
* Ice and Packed ice will cool nearby lava when placed close to it
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #33 on: December 08, 2014, 04:23:37 pm »

* New Recipes added for prismatic shards and crystals
* New Furnace Recipe added for quartz from flint (high temperatures crystallize apparently..)
* XP changes updated for 1.8
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #34 on: December 10, 2014, 02:58:20 am »

* Went live with all of the 1.8 updates and changes
* Removed pigman auto agro from AF (they were INSAAANELY fast and dangerous)
* Fires under Y 30 no longer burn forever on AF, this was a bug, over Y30 remains unchanged (they will work like normal, including burning up things if they are set on wood, recommend glowstone, sea lanterns, redstone torches, or lava)
« Last Edit: December 10, 2014, 03:02:57 am by Intangir » Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #35 on: December 12, 2014, 01:49:01 am »

* zombie pigmen temporarily nerfed down to only 10 per view distance

their AI is terribly terribly broken, the api i would need to fix their broken AI is also broken..

i posted bug reports on it, hopefully either the api, or the ai will be fixed and we can turn them back to normal
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #36 on: December 14, 2014, 09:38:27 pm »

* Recreated the obsidian from redstone 'bug' since it is well liked and fair enough (mojang had patched it)
* Added rabbits to /animals list
* Changed blaze AI so they don't target players or golems from too far away (and get stuck shooting fireballs at walls forever)
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #37 on: December 18, 2014, 12:35:28 am »

* spawner AI is nerfed again. I had removed it because it messed up blaze AI to the point where it didn't work. but now i have made my own AI nerf that only effects non blaze spawner mobs (including zombies which have been eating up all of the cpu)
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #38 on: January 04, 2015, 05:09:22 pm »

* Decreased mob counts especially for zombies to combat AI bugs/lag
* Discovered a shopkeeper bug related to written books. don't sell them for now, it isn't fixed, only temporarily repaired..

these two changes should drastically improve server performance and stability, there is still a 3rd issue related to citadel which hopefully isn't noticeable enough to effect performance
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #39 on: January 13, 2015, 04:45:05 pm »

* Updated nocheatplus, this should fix the issue where sometimes you can't break certain blocks with certain tools
* Updated spigot, seems to have fixed some of the AI, and memory usage issues related to pigmen!!? will have to keep an eye on it
* Readded healthbar, it seems to work again now
* Reincreased monster limits
* Readded auto-agro pigmen

some of these changes might need to be renerfed, the only way to know for sure if they are all fixed is to just try them out. so here we go, they seemed alright on test
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #40 on: January 13, 2015, 10:00:35 pm »

the latest server upgrades seem to have improved performance and stability, but it seems to have also broken the chairs mod, and also the mod which fixes your position when you dismount from a vehicle

do not ride minecarts on skyroad or the big world road around af for now unless you want to risk falling to your death

Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #41 on: January 15, 2015, 11:01:00 pm »

* Fixed chairs and boat/cart dismounting

seems to be stable and lag free long term without frequent resetting finally since 1.8
Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #42 on: January 15, 2015, 11:45:45 pm »

* Retired mistwood survey world
* updated lobby and ve to latest spigot 1.8 also
* Updated multiserver proxy , should support forge mod loader 1.8 dev/beta branch

« Last Edit: January 15, 2015, 11:50:55 pm by Intangir » Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #43 on: February 09, 2015, 09:11:48 am »

* Added a workaround for name changes
* overrides new names back to old until after they have setup their citadel and field permissions for new name
* Also allows custom local names (even unavailable names)

Logged
Intangir
Global Moderator

Posts: 5163



WWW
« Reply #44 on: February 11, 2015, 03:18:04 pm »

* Added several salvaging recipes
Logged
Pages: 1 2 [3] 4
  Print  
 
Jump to: