Anarchic Frontiers Minecraft Server

Anarchic Frontiers Forums => Points of Interest => Topic started by: Simon_Jeeha on January 23, 2013, 03:28:39 am



Title: New Haven! a newly founded town!
Post by: Simon_Jeeha on January 23, 2013, 03:28:39 am
I'd like to announce a new city is being founded in a far away land, well off of the spawntinent, so it should be far less likely to be found and griefed by random new players

membership is invitation only but already many trustworthy members have been invited and joined us

our members do enjoy their privacy though so it will be left to them to let their membership be known on the forums if they so choose

there are many members who have accepted the invitation so far though and although the city is planned to be big enough to comfortably house over 30 members, the best lots (the most central, the closest to the front entrance) are going to go quickly, so i encourage those who think they might have an interest in visiting/building/trading with us later to enquirer for membership sooner rather than later.

this is a planned city with pre-laid out roads and lots, a wall, townsquare, markets, and some publicly accessibly amenities. there are a few basic guidelines for building and claiming lots, central lots must be approved first

there is also a nearby floating bluff which is not part of the town but is likely to attract alot of interest from the members

ask myself (Simon_theDigger_), Intangir_V, or SavanahMile for admission if your interested.



the biome is a Savannah grasslands biome with spaced trees and mostly level grassy terrain, there are also nearby forests, pillar mesa forests, and a volcano that we know of so far


i hope all of the more regular, trustworthy players will join us, and if you do make sure to protect your buildings!!

 :-D


Title: Re: New Haven! a newly founded town!
Post by: Simon_Jeeha on January 23, 2013, 03:33:03 am
heres a screenshot from the nearby bluff


[attachment deleted by admin]


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on January 23, 2013, 07:42:48 am
I hope Commander and Vbelac will come at least check it out,
I miss them and they make every city great.  I know an icy cell in the frozen artic is more secure,
but there are flat lands to run and play on, a city wall to build, and so there is my invitation to you guys.
that picture was taken from top of a floating mountain.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on January 24, 2013, 09:35:26 am
Commander there is a second big floating mountain on the other side of the city from the one I showed vbelac it totally looks like a massive area you could build something amazing on.  The inner city streets are layed out and a center area for trading shops and specialty stuff like enchanting and brewing is laid out too. The front part of wall is built but not all protected.  Ryker has some cool wall designs he wants to share with the group, but I'm sure we can all use some help.    still need more lighting to keep creepers and mobs out of the main town area, but it is coming along nicely.  Public mining area in place  we have one cow in the new animal pens, need a second one


Title: Re: New Haven! a newly founded town!
Post by: vbelac on January 30, 2013, 04:32:13 pm
Complete with piles upon piles of free eggs in my shop :P

[attachment deleted by admin]


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on January 30, 2013, 08:39:46 pm
I thinkit is time for a new city photo, its so developed now


Title: Re: New Haven! a newly founded town!
Post by: vbelac on January 30, 2013, 10:50:46 pm
I think we should wait for the sky scrapers to be complete, that's when it's really going to stand out


Title: Re: New Haven! a newly founded town!
Post by: Shaman on March 03, 2013, 03:04:28 am
That town you guys abandoned: Would you mind too much if I used a room in the apartment/hotel building while I stock up for my trip back to my second base?

I was also wondering if that rail that goes way out to sea leads to New Haven? I walked on it into town while running from MOBs.

I harvested some wheat and pumpkins and replanted them.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on March 03, 2013, 06:40:51 pm
Help your self build your supplies and please replant.. I think teh rail goes to Simon's canal trading store


Title: Re: New Haven! a newly founded town!
Post by: Shaman on March 04, 2013, 12:53:28 am
Yup, I checked that out today. I think it's probably the fastest way to travel the sea too.


Title: Re: New Haven! a newly founded town!
Post by: Shaman on March 10, 2013, 07:03:16 pm
Intangir said it was okay to tell me how to get to NH, but I think he forgot to send the coordinates. I don't mind if you check with him first, but I'd like to at least visit some time this week.  :wink:



Title: Re: New Haven! a newly founded town!
Post by: Intangir on March 11, 2013, 03:49:34 pm
i didnt know the coords from where i was
shaman is approved
if i see you in game ill tell you


Title: Re: New Haven! a newly founded town!
Post by: Shaman on March 14, 2013, 05:58:42 pm
Right, so I went to NH today. Built a little temporary residency hut on the south-side of the town where I just died. Made it all the way to NH and got killed by a spider while collecting eggs... Beaver Damn.  :cry:
(I was respawned back at my house in the rainforest.)

Well, I only built it temporarily like a camp. However, I'd like to claim that plot since it was unoccupied and I'm planning to sell my mine and separate the sky island into it's own self-sustainable environment. The sky island and tree house I'll retain, but the monastery and mine and MOB farm are all up for sale.

Because I died, I accidentally left my cobblestone generator there... the middle crevice, second block up is the one you can mine for infinite cobble. I'll be back later to move it to a more convenient orientation... I was planning to give brain several stacks of cobble and lead him back to my place, but it looks like he'll have to get it from my cobblestone generator in NH. Sorry 'bout that.  :| It takes 4 hours to get to NH by boat from my base including stops to take shelter from a thunderstorm and at night when I wrecked my boat at dotcurrency's outpost.



Title: Re: New Haven! a newly founded town!
Post by: Shaman on March 20, 2013, 03:43:24 pm
So, I've built a permanent residence, a substantial mining operation, and a tower that will be the highest building in the greater NH area at Y 255 (35 taller than the current tallest building). I've also explored some of the utterly vast caverns under NH (and placed an iron golem therein to guard the part immediately below my house), built a restaurant in Dragon's Perch/Roost and mapped the area. There's also (with permissions from Intangir and Savanah with a backup plan in case of opposition) a railway being constructed from the sky island to New Haven and possibly traveling elsewhere if it can be done in a somewhat invisible manner (Either well above the clouds with a blue wool underside or in a glass tunnel under the sea). The part if the railway in the NH metro area is set to look like a roman aqueduct


Title: Re: New Haven! a newly founded town!
Post by: anoddhue on March 25, 2013, 08:04:22 am
I suggest building a railway south of town towards another biome. It's a few thousand meters away, but would probably be worthwhile.


Title: Re: New Haven! a newly founded town!
Post by: Shaman on March 25, 2013, 02:29:54 pm
[ author=anoddhue link=topic=2391.msg17185#msg17185 date=1364220262]
I suggest building a railway south of town towards another biome. It's a few thousand meters away, but would probably be worthwhile.
[/]

I think the vacant lot beside my lot (the crazy tall cobble towers and public access railway to dragon's perch are mine) would be a good place to build a long-distance travel station.

I propose an underground canal instead of a railway because rails are expensive in terms of iron; and water is free.

I propose that a station be constructed at each of the 2 NPC villages south of NH which I have the coords for.

I also propose that all other biomes eventually have their own canal systems which link to one another like the US highway system; so that one need only to follow the posted signs to find their way to any city, settlement, or center of trade.

I propose that signs use a secret code and that all canals are built near bedrock to thwart potential vandals.

I propose that emergency kits be provided every 500 M along the routes which consist of: bread and extra boats in a chest surrounded by torches with a sign posted above the chest stating its purpose and asking that use of the chest be reported so that it can be refilled. The emergency box should be assigned an alphanumeric name for which written directions exist in the hands of those responsible for the particular section of canal.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on March 25, 2013, 09:14:21 pm
I think an underground path would be great, my only concerns would be hiding entrances to that a "new" skilled griever player could not easily locate new haven with in a day or two of play.

But I love the  idea of more transportation, maybe lupecake can assist with secret entrances, he is really good at them.


Title: Re: New Haven! a newly founded town!
Post by: Shaman on March 25, 2013, 10:49:23 pm
I agree... Though the entrance in NH is a simple brick structure on the south side of town, the spawntinent and trading post entrances should be built with a redstone mechanism hiding their entrances and perhaps have false entrances with piston suffocation traps (such as the one I just invented thismorning).


Title: Re: New Haven! a newly founded town!
Post by: Shaman on March 26, 2013, 04:49:36 am
We've made significant progress on the tunnel headed north and are well out to sea with it.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on April 24, 2013, 08:31:08 pm
New Haven Needs NEW PICTURES, It has flurished with lots of wonderful creations,
clean lines and "Sexy" as Arcanight would say.  We have shops in Townsquare, I have a mini-mall with shops available to rent, price 1-iron block, but you must sell something no shop keepers with no merch.  Thank you Aly14789 & Simon and I, who made the BOLD journey to New Haven, planting first feet on our new home soil!  We fought off monsters, and claimed these lands.  These were teh days when mere cobble was in high demand.  Thank you Vbelac & Commander for Dragon's Perch & Beacon, Fire & Ice Skyscraper, Shaman- What can I say other than, you are a work horse man- We have RAIL!!!!!! thankyou for your dedication to a vision, Simon-the-digger(especially Simon for his vision of the layout and hard work in building all the roads.  He is a digger!), BRAINLESSZOMBIE5 for an amazing outter wall, topnotch work!  I must mention the Lupecake & Lupecakee, and the amazing inovative Tree house.  So many impressive players and homes, Htergareth's Epic skyscraper, Byrcestrong's cool house,  and all the new settlers of New Haven without people it is not a town!


Title: Re: New Haven! a newly founded town!
Post by: Shaman on April 24, 2013, 09:17:12 pm
I haven't been there in a while... I'm about 200m north and 600m west of New Oasis digging a tunnel...

I need to go down there after some crazy track laying. I got a big project planned in NH. I'm gonna build a huge diamond and lava protected obsidian bunker and finish the Dragon's Perch Railway.


Title: Re: New Haven! a newly founded town!
Post by: brainlesszombie5 on April 28, 2013, 09:56:31 pm
The wall has offically created the perimiter of NH so no more expanding and I'm gonna add a gate to the north, south, east, and west walls


Title: Re: New Haven! a newly founded town!
Post by: Shaman on April 28, 2013, 10:32:52 pm
I've designed a massive MOB grinder which I intend to make the largest building in New Haven.

It will be public and include a rooftop tree farm.

My rail to Dragon's Perch Will become public and pass through a tunnel that will pierce the middle of the towering grinder. I'm not exactly sure how tall it's going to be, but you will have to go down a very long staircase to get to the item drop room at bedrock level. I will try to make it taller than my house, though I might run out of materials before it gets that tall. It will span both of my plots and be connected underground.

My previous grinders didn't work consistently because there wasn't enough player activity nearby. However, this build is different. A road runs over it. My house is inside it. A transit rail runs through it. A major transit rail runs next to it. A tree farm is on top of it. New construction is all around it. And finally: it will have a public utility room on the ground floor. This means that MOBs should spawn there pretty much constantly.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on April 29, 2013, 06:42:32 am
Brainlesszombie5, if you add a gate make sure you set group access to it and make simon, vbelac and myself have rights to modify incase you are not logged on.  Thank you for all your work looks great


Title: Re: New Haven! a newly founded town!
Post by: Shaman on April 30, 2013, 01:53:04 am
I'm having trouble imagining how bloody big this project is going to be when complete. I went a short distance away today to look at it... It's kind of imposing; and I'm not even done with the outer wall yet.

The workshop is incomplete, but what's there is functional; I just need to set it to public use.

I noticed a lot of MOBs running around town. There's a creeper crater next to a shop too. Whoever it is that owns it should probably fix that. Hopefully, people that aren't involved in 3 projects already will place some torches in the new section of town so that the MOBs won't spawn there and wander into town...


Edited to add:
Savanah's Golem is stuck in a creeper crater in town. I didn't disturb the area because I didn't want people to think I was griefing their plot. There's another creeper crater beside a shop. I suggest anyone with a shop in NH should go check on them to ensure the safety of their wares and prevent zombification of their enslaved villagers...

To the guy with the wooden house next to my build, severe lag created a river of lava down my wall on the outside. If you're gonna build a house out of wood, at the very least, put a bloody stone wall around it. The lava came within 2-4 meters of your house and I had to rush to the town center with a bucket to get water to put the darned pillar of fire out. It was bloody close. Thank your God(s) if any, that you didn't lose it in a blaze of glory.


Title: Re: New Haven! a newly founded town!
Post by: vbelac on April 30, 2013, 12:20:25 pm
Assuming his house was at LEAST hand protected, lava wouldn't be able to do anything to it.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 01, 2013, 08:36:48 am
Auh Shaman nooooo.   I believe our mob problem is from this new creatation you have made in New Haven, as I always love your work, this one feels like a prison to me, and does not follow the building code for New Haven.  There are a few issues, one you are occupying techically 3 lots, I know we annexed back there and we left the lot alone for the LEGS only of your rail to dragon's perch, Not another building.  Expecially not a monster spawner built in New Haven!!  I thought you were building that on dragon's perch?  Please remove it, as it is the cause of the mobs in town and defeats the pupose of our great wall Brainlesszobie is building.  One lot please, please uncover the road, your rail was way up in the sky so amble light can get threw, and was not an issue before.  I post this with the utmost respect for all that you have done the RAIL is truly your gift to all the players and we really appreciate all of your cool designs and input and just you being you, so I hope I have not offended you in any way, as my intent is to just address what I see as an issue.  I am sure if you evaluate what is going on there you'll see what I am talking about, but with a lot more grace than I.  Thank you




Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 01, 2013, 04:01:52 pm
"Auh Shaman nooooo.   I believe our mob problem is from this new creatation you have made in New Haven, as I always love your work, this one feels like a prison to me, and does not follow the building code for New Haven.  There are a few issues, one you are occupying techically 3 lots, I know we annexed back there and we left the lot alone for the LEGS only of your rail to dragon's perch, Not another building. "

This was never specified beforehand. There was a sign stating that the land was mine.

"Expecially not a monster spawner built in New Haven!!"

Like the one you showed me yesterday?

"I thought you were building that on dragon's perch?"

There is already one there that barely works. Why would I build a second one in the place where the population is too sparse for it to work properly?

"Please remove it, as it is the cause of the mobs in town and defeats the pupose of our great wall Brainlesszobie is building."

None of the MOBs I've seen were near it. They were all either near the edges of the western or southern annexes, and the 2 creeper craters were in the middle of town, 2 blocks from my place. No MOBs have spawned in my spawner as of yet. And even if they had, there's no way for them to get out (there's even an internal lip to keep spiders inside). There's no rule against spawners in town or rules set for particular types of architecture. The top of the factory hosts a MOB-fighting ring that frequently spawns spiders and posesses nothing to keep them inside. I've died twice while passing by there, but haven't demanded that any action be taken as a result... You yourself possess a spawner within the confines of the city.


"One lot please"

The second lot was claimed on my behalf and without my input by the annexers. They could have just asked me to remove the pillars, but they gave me the lot instead. It can't be helped that a significant mine and walls over 40 blocks high already exist on the plot when you decide to protest its use. Shall we also restrict you to a single plot?

," please uncover the road, your rail was way up in the sky so amble light can get threw, and was not an issue before." 

The arch is very high and well-lit unless someone stole my torches. The road is unobstructed even when riding a piggy. I interpreted the "no building over the road" rule to mean not to obstruct the road by placing blocks directly on it. When I made the inquiry about the railway, this is how Intangir and I both interpreted the rule. I'll place more torches and reinforce them if it makes you feel better. The railway to Dragon's Perch is as high as it is because I was going over what would have become a high wall. Brainlesszombie preferred going over rather than through the wall. It's placement had nothing to do with the roads.


"I post this with the utmost respect for all that you have done the RAIL is truly your gift to all the players and we really appreciate all of your cool designs and input and just you being you, so I hope I have not offended you in any way, as my intent is to just address what I see as an issue.  I am sure if you evaluate what is going on there you'll see what I am talking about, but with a lot more grace than I.  Thank you"

I appreciate your respectful manner and point of view, but I disagree with the latter. My structure neither harms anyone nor violates the rules as Intangir and I interpreted them the last time the road question came up. As a compromise, I will add reinforced torches at the next opportunity, and I hope you are satisfied with that.

You're welcome.




Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 01, 2013, 05:42:37 pm
Shaman I am sorry you feel that way, but it is not well lite, monsters are spawning in the shadows of it, not inside it from what I can tell nor will they most likely, you really need a real spawner, and thank you for your privacy on that issue, it is noted, but an existing mob spawner which is contained is not the same as a topside building casting darkness,and it does not change the fact that your buildingS are actually not to the codes of building as it goes to the curb you are supposed to leave the grass area which is not done between the two structures. Says it in the book do not build on that block.  No building over the road means exactly that, no a block in the road but to not build over it.  I do not have more than one lot so not sure what you were talking about there, but you have the lot for the transit and your home lot and now the second one. You will have to talk to Simon about the "lot" for the legs, I originally cut out a huge area to accommodate what you built.

On an ending note they are not well lite and are allowing shade day and night for mobs, I agree the factory top needs fixing, so I just put out a ton of torches around and in the factory top and exterior all the way around, until Simon can finish it, I have been hit by a creeper there too.  Maybe more light for your home but it is dark on my screen.


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 01, 2013, 08:30:30 pm
I haven't gotten around to putting in the new torches yet. I did say at my "next opportunity".

I made the post on my break for lunch and have been busy with my urban farm all day. This is my busiest time of year for both my massive garden and my craft business. If I was a NEET or a Hikikomori, I might have it all taken care of already, but I have to work if I want to eat.

===

Just to clear up use of plots:

The main rail station plot is public. Digging down around it will result in falling 60 blocks. The signs were posted for n00b safety. A public forest was planted there at my personal expense including a cacao tree. The station was also constructed at my personal expense for public use.

The Mob Grinder I'm building is public. The workshop in it is public. The garden on top is public. The railway above it is public.

The only area that won't be open to the public upon completion is my house itself; and that building has a tiny footprint.

===

How much work do you think it would be to disassemble it? Have you seen it?! It's 12 double chests of cobblestone!!! And the mine underneath? a vast, gaping hole filled with a lattice and lined with ladders so that MOBs fall to their deaths... I've been working on it for 3 days; if you had a problem with this, you should have mentioned it before it was more than 4 blocks high. I might have been willing to remove it at that point, but this project is long past the point of no return.

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/934939_4879285992186_1376529873_n.jpg

===

As for MOBs using shadows:
They proliferate in the original public tree farm. They will hide beside any structure that they happen upon or under any tree. Size isn't a factor. Even if I removed the high arch, they could still stand on that street with impunity. They stood under the tree in my back-yard even before I built the second tower over a month ago.

The annexed areas are significantly under-lit. I've SEEN them spawn back there and gone hunting a few times in that area. I've also seen MOBs coming in through the gates.

===

I might not get to play MC tonight... I just spent most of my playtime appealing to the HOA lady that wants me to remove my shed and cellar because they might overshadow the vacant lot next door.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 01, 2013, 09:09:44 pm
Shaman this is the first time I have seen it, you'll need to modify it, remove whats over the road, and pull back so there is the one block reveal from curb, that is the building code, being mad at me doesn't make the code change.  We do not want to eat up all our lots with "public" not agreed to projects either, that's why we just expanded back there, we need lots for homes, people can build their own workshops, the town square provides an enchanting table, craft tables, furnacnes, brewing stations and shops to purchase materials.  We even have a donation chest.  We have a public place to sleep, and a public farm already in place, so we don't want to duplicate efforts with home plots.  I am a co-founder of New Haven so I have a vested interest here as well.  I want you to be happy, so please re-look at your structure and see were it does not meet building codes, Look inward for your annoyance as I did not build this thing that is not to code.


Title: Re: New Haven! a newly founded town!
Post by: Masterful921 on May 01, 2013, 10:25:45 pm
Hi! I'm masterful, rather new in town, but this is a type of issue I am most familiar with. Eight months on civcraft and you see a lot of land ownership... confusion.

I'm solely responding based on rules, and my personal interpretation of them. I'm not familiar with how they are usually interpreted.

I don't know where to begin, lets see.

This seems to be a disagreement about building codes, so I'll start there.

http://i.imgur.com/KqMskz4.jpg

Clearly shown in this screenshot, this area violates rules 1 and 2. the cobblestone structure is over the road. Your argument "I interpreted the "no building over the road" rule to mean not to obstruct the road by placing blocks directly on it." is invalid because the rules specifically state both that you should not build directly "on, in, over, or across". The rules state not to build on, and not to build over.

Also shown is the violation of rule number 2. There is no space between the curb and your building.

To delve a bit further into detail, page two of the book, stating membership benefits, number 1. the city will be well lit, protected from monsters..." shown here, daytime light levels on the road under your structure are 6. To quote the minecraft wiki on the matter of conditions for hostile mobs to spawn: "the light level of the spawning block must be 7 or darker, and more light increases the chance that the spawn will fail...sunlight falling on the spawning block further increases the chance that the spawn will fail, by up to 50%". Your structure allows for hostile mobs to spawn on the road in the daytime.

Your defense "None of the MOBs I've seen were near it." http://i.imgur.com/OcQvn8O.jpg I'm not saying that that skeleton necessarily spawned under your structure. But there have been mobs near it.

"One lot please" I believe what savanah meant, was in reference to membership requirement 4 That you can only have 1 large lot, unless you have completed a structure on your first lot. Saying that Savanah has more than one is ad hominem and irrelevant.

"if you had a problem with this, you should have mentioned it before it was more than 4 blocks high" not everyone monitors everyone else's building activity. You said previously "It will span both of my plots and be connected underground." and "A road runs over it." as it is, the road runs through it. I believe we simply had no idea that you had changed your mind. 

I havn't seen this "vast, gaping hole filled with a lattice and lined with ladders so that MOBs fall to their deaths" having not explored your plots. So I wont argue.

In conclusion, I think a happy compromise could be met. I think because of the work put in already, you should be allowed to keep the plots you have put a great deal of work into. But the blocks over the road, and too close to the curb that clearly violate building code could probably be removed with out a ton of effort. A great deal less than 12 doublechests.

I will note, that I am not acting as a binding arbitrator, and you should talk to intangir and others before you progress further.

...on a personal note; although I'm not opposed to a quality mob farm next to my plot in nh. the view out my window is rather... http://i.imgur.com/IlZ7VWw.jpg ... depressing.


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 02, 2013, 04:46:29 am
[ author=Masterful921 link=topic=2391.msg17376#msg17376 date=1367468745]
Hi! I'm masterful, rather new in town, but this is a type of issue I am most familiar with. Eight months on civcraft and you see a lot of land ownership... confusion.

I'm solely responding based on rules, and my personal interpretation of them. I'm not familiar with how they are usually interpreted.

I don't know where to begin, lets see.

This seems to be a disagreement about building codes, so I'll start there.

http://i.imgur.com/KqMskz4.jpg

Clearly shown in this screenshot, this area violates rules 1 and 2. the cobblestone structure is over the road. Your argument "I interpreted the "no building over the road" rule to mean not to obstruct the road by placing blocks directly on it." is invalid because the rules specifically state both that you should not build directly "on, in, over, or across". The rules state not to build on, and not to build over.

Also shown is the violation of rule number 2. There is no space between the curb and your building.

To delve a bit further into detail, page two of the book, stating membership benefits, number 1. the city will be well lit, protected from monsters..." shown here, daytime light levels on the road under your structure are 6. To quote the minecraft wiki on the matter of conditions for hostile mobs to spawn: "the light level of the spawning block must be 7 or darker, and more light increases the chance that the spawn will fail...sunlight falling on the spawning block further increases the chance that the spawn will fail, by up to 50%". Your structure allows for hostile mobs to spawn on the road in the daytime.

Your defense "None of the MOBs I've seen were near it." http://i.imgur.com/OcQvn8O.jpg I'm not saying that that skeleton necessarily spawned under your structure. But there have been mobs near it.

"One lot please" I believe what savanah meant, was in reference to membership requirement 4 That you can only have 1 large lot, unless you have completed a structure on your first lot. Saying that Savanah has more than one is ad hominem and irrelevant.

"if you had a problem with this, you should have mentioned it before it was more than 4 blocks high" not everyone monitors everyone else's building activity. You said previously "It will span both of my plots and be connected underground." and "A road runs over it." as it is, the road runs through it. I believe we simply had no idea that you had changed your mind. 

I havn't seen this "vast, gaping hole filled with a lattice and lined with ladders so that MOBs fall to their deaths" having not explored your plots. So I wont argue.

In conclusion, I think a happy compromise could be met. I think because of the work put in already, you should be allowed to keep the plots you have put a great deal of work into. But the blocks over the road, and too close to the curb that clearly violate building code could probably be removed with out a ton of effort. A great deal less than 12 doublechests.

I will note, that I am not acting as a binding arbitrator, and you should talk to intangir and others before you progress further.

...on a personal note; although I'm not opposed to a quality mob farm next to my plot in nh. the view out my window is rather... http://i.imgur.com/IlZ7VWw.jpg ... depressing.

[/]

My mistake. You made excellent points.

I will remove the arch, place more torches, and limit the height of the structure. I was originally going to go up to y155. This is my final offer in terms of compromise.

Though Savanah does have 2 plots. One adjacent to Dragon's perch which she was adamant that my railway project avoid. The other is the location of her home. And by the extra plot rule, I'm in good standing. I had already completed my house and a transit tower on one plot long before beginning the present project on a plot claimed for me without stipulation as to its use.

As to your view, I plan to decorate the exterior with a pattern of blue wool. The recess was made for this reason. I'm currently trying to come up with an agreeable poetic verse to write there in seal script.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 02, 2013, 08:40:51 am
Shaman you are wrong there is not an extra plot rule!  It is not in the book.   I find you grasping at straws with that comment about my plot.  That other plot you are talking about is NOT IN NEW HAVEN, nor is it part of New Haven, has nothing to do with New Haven, I have a lot on dragons perch too, and I have claimed the two mountains behind New Haven as well, you did not mention them???   They are not part of New Haven they have nothing to do with New Haven and New Haven rules, you can build whatever you want up there at Dragon's perch, and that is where you WERE building your mob spawner thing, and no one would have cared over there,so NO I have my home, ONE lot.  Please STOP trying to manipulate the rules they are clear just as Masterful pointed out, and it does not change the fact there is one lot allowed, no one else has more than one home lot.  So I believe this clears up that I have only one home lot, and no one in New Haven has more than one home lot except you. 155=y on what your home?   And YES there were stipulations about the lot in question,  you only planned on having legs there, frankly Simon opt'd that it be an available lot and see if someone would build under the legs of the rail, I am the idiot who said no it will be a nice grassy area lot Shaman can keep the legs there since that is all we thought would be there.  Lets be clear!!!!!!   YOU CHANGED UP what you had there, WHY? WHY DID YOU DO THIS??? added the ugly cobble box and then got mad when I called you on it.  This is the real truth and then you are demanding and rude calling me the "HOA lady" when YOU did all of this.  Frankly I was shocked at your actions, lack of communication saying, "well you should have said something when it was 4 blocks high??", and both disregard for the simplest of rules, one lot only.  That lot was just to be left as is and preserved, You never said anything about this MOB SPAWNER which has no place on a HOME LOT, and all the redundant public items that are already in New Haven so I find it hurtful and insulting that you keep trying to use me as an EXCUSE as to why you are ignoring the rules, I keep thinking this is just a misunderstanding, as I believed you were an honorable person, and I put much trust in you.  Misunderstandings aside how are you proceeding with this?


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 02, 2013, 12:31:53 pm
You're entirely too emotional over this. I've admitted the mistake I made with the building codes and made a compromise to please you, drop it. It's not worth going to war over but if you continue to harass me after I've been so reasonable, you will have issues. I'm not mad now, just mildly irritated.


To quote Masterful921:
""One lot please" I believe what savanah meant, was in reference to membership requirement 4 That you can only have 1 large lot, unless you have completed a structure on your first lot."

This part especially:
"unless you have completed a structure on your first lot."

I have fulfilled this requirement, and on top of that, I didn't claim the lot for myself, you did. And your attempted imposition of ex post facto rules is hereby ignored as the illegal acts of a petty tyrant.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 02, 2013, 01:15:15 pm
More than happy to drop it since you are removing that monster spawner, and restoring your property to the building code.  That's all we wanted and please note I never called you names and made personal attack on you.  I don't think it is emotional to correct a wrong.   Please know you are wrong on every name you have called me.   I am not a tyrant, I do not own a monopoly and if I did I am entitled to the profits of my own work, but that is not the case here.  BUT I am the only person offering shop space to others.   I am not obligated to give my earned efforts to others, though I help many I always give new people in town stuff to help them, I have supplied at least half of the stone for the city walls, several stacks of rails, torches and power rails for the rail project, created nice entrances for the Factory at rail level, to name a few, because I wanted to, not out of obligation, because I am not a statist.   I wish you well Shaman. Thank you.


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 02, 2013, 02:21:33 pm
[ author=SavanahMile link=topic=2391.msg17382#msg17382 date=1367522115]
More than happy to drop it since you are removing that monster spawner, and restoring your property to the building code.  That's all we wanted and please note I never called you names and made personal attack on you.  I don't think it is emotional to correct a wrong.   Please know you are wrong on every name you have called me.   I am not a tyrant, I do not own a monopoly and if I did I am entitled to the profits of my own work, but that is not the case here.  BUT I am the only person offering shop space to others.   I am not obligated to give my earned efforts to others, though I help many I always give new people in town stuff to help them, I have supplied at least half of the stone for the city walls, several stacks of rails, torches and power rails for the rail project, created nice entrances for the Factory at rail level, to name a few, because I wanted to, not out of obligation, because I am not a statist.   I wish you well Shaman. Thank you.
[/]

I'm not removing it. I've said as much, and as to compliance with the rules, this is already done for the most part with only a tiny chunk left to do. Please reference my last post in regards to the rule allowing a second plot.

شاه مات


Title: Re: New Haven! a newly founded town!
Post by: brainlesszombie5 on May 02, 2013, 09:26:48 pm
I'm sorry I'm so far behind schedule with the wall, I think I know the the reason for all those mobs spawning. There are these gaps in the wall I've used as an way to go in and outside the wall perimeter, I lite it up but I guess it's not enough. And yes the new expansion I added is not 100% complete so that might be another reason. Now I'm making it top priority to finish what we started  :oops:


Title: Re: New Haven! a newly founded town!
Post by: Lupecake on May 03, 2013, 06:19:37 am
for what ever my 2 cents are worth, the large cobble stone squares are not very cool to look at and the rail that goes to dragons perch seems to be capping new areas that did not exist at the time you built it.  Is it possible to build a underground railway to dragons perch and have it wind up to the top, might be kinda cool looking at do away with the long row of blocks in the sky.

On a separate note, I have not put much time in on the rail way other then helping shaman dig one night and bringing him food.  But i have to thank everyone who has worked on it, its a cool addition to the server.

Thanks,
Lupecake


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 03, 2013, 09:47:36 am
The station already has a public door on it and the rail is half-laid... The Station in Dragon's Perch is already constructed and another aerial rail protrudes from the rear of the sky island. I could bring down the rail and have it corkscrew into the bottom of the sky island from the water's edge, but it might run into the secret stash house in the bottom. I don't know who owns it, but I found it by accident while surveying the area. Whoever owns it should put doors on it. Just saying.

As to the structure issue, I've given the second plot to my friend Jane P. I don't know what her minecraft moniker is, but I'm sure she'll put it to good use and resolve the issue. In the meantime, I'm shortening my Borg ship and planting gardens on top as well as decorating the exterior... I was originally going for the brooding castle look, but now I'm changing it to be more like a hanging garden. The temporary scaffolding put up during the decoration phase will certainly violate construction codes, but as they are not there permanently, I don't expect trouble.

I expect to get to work on these changes tonight, because I'm going biking until later, then I have to run errands and work my field... Tomorrow will be spent entirely in other towns taking care of family matters and picking up some imports 2 hours north of our tiny rural town. So I may not be online at all tomorrow.


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 03, 2013, 02:20:16 pm
Can you please find out Jane P's character name is and let everyone know with a post that she is your friend and okay to be in New Haven.  Thank you


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 03, 2013, 05:04:59 pm
[ author=SavanahMile link=topic=2391.msg17401#msg17401 date=1367612416]
Can you please find out Jane P's character name is and let everyone know with a post that she is your friend and okay to be in New Haven.  Thank you
[/]

She tried to log on earlier today on my computer (because she doesn't have internet access at her house anymore) with her usrnym "DaoXiang" but there was an error message and it didn't work (probably because my copy of MC is pirated). Her usrnym means "smell of rice" in Mandarin Chinese. She has a mild crush on Jay Chou, a Chinese pop star who did a song by that name. She asked me to shorten the wall on her plot for her since it's reinforced and it would be hard for her. I still have no idea what she plans to do with it.


Title: Re: New Haven! a newly founded town!
Post by: Intangir on May 03, 2013, 08:17:43 pm
oh man its like a large book up there

i hope yall are making sure to remember that everyone here is a gamer just trying to enjoy playing/being creative. hopefully with the right understanding everyone's concerns can be addressed without too much conflict


Title: Re: New Haven! a newly founded town!
Post by: brainlesszombie5 on May 03, 2013, 10:44:12 pm
Lupe the squares is the inside I haven't put the last layer on yet


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 04, 2013, 07:43:23 am
Shaman,  sorry to hear that, if intangir knows she can play with free id as well on this sever, he just has to do something to make it work, maybe he can help you get her logged on.


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 04, 2013, 03:53:15 pm
I may have to get her set up on my grandma's computer. I hope it will work... Failing that, I could let her use my profile (don't want to though in case there's some dispute, it could be a mess).



Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 05, 2013, 03:31:56 pm
I wonder if this multimc would help you with this issue?


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 06, 2013, 11:55:19 pm
We had a scare with zombies today. One escaped from my spawner by breaking the doors down. Savannah killed it. I plugged up the doorway with dirt. I'm probably going to put an iron golem or 2 down there to kill everything but creepers. They mostly spawn up top and fall to the bottom.

[ author=SavanahMile link=topic=2391.msg17431#msg17431 date=1367789516]
I wonder if this multimc would help you with this issue?
[/]

Is that the thing Intangir posted about just recently in the connection issues thread?


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 10, 2013, 08:45:48 am
what is the cobble path over the road from your house to your friends lot?    I think that is the only time one has gotten out so far, zombies can break wood doors


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 10, 2013, 02:52:55 pm
[ author=SavanahMile link=topic=2391.msg17453#msg17453 date=1368197148]
what is the cobble path over the road from your house to your friends lot?    I think that is the only time one has gotten out so far, zombies can break wood doors
[/]

That's temporary scaffolding. I can take it down but I'll need to put up another next time I work on removing the wall...


Title: Re: New Haven! a newly founded town!
Post by: SavanahMile on May 12, 2013, 10:14:46 pm
was your friend able to log on yet?  The guys help missruby with an application called multimc?
look bak on her post I think there is a link, maybe that will help your friend or maybe just make a free account and have intangir load it for you, maybe that would help. 


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 13, 2013, 08:16:22 am
I'll try that today, I haven't even had he chance to talk to her all weekend because of Mother's day.


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 16, 2013, 02:22:48 am
[ author=SavanahMile link=action=profile;u=1137 date=1368545282]
I know you are busy with all these other projects but we are getting new people in New Haven, so we are trying to cut down on the monsters here.  when will you be done pulling down other building for your friend?
[/]

Since you are nagging*, I halted work on it. If you wish me to continue, you are welcome to pay me 2 stacks of gunpowder. Since the majority of the structure is reinforced, I'm the only one who can remove the structure efficiently. Thus, your desire for my services create a demand in the market, and my protection of the structure creates scarcity-based value. Since I hold a monopoly, I can charge whatever price I wish. If you grief the structure in an attempt to seek revenge or to move it yourself, I will use the prison system currently in place as I would for any other thief or criminal trespasser. Yay for capitalism. Let this be a lesson not to nag people after they have bent over backwards to accommodate you.

===

*one pm, and multiple occasions in in-game chat: harassment, plain and simple

It's important to note that MOBs cannot spawn immediately outside of it due to numerous torches and cannot get out of that enclosed area (including spiders) because of wall-height and an inside ledge.

If MOBs are seen nearby, it is because they walked there from somewhere else.

Savannah's paranoia isn't enough of a reason to work for free


Title: Re: New Haven! a newly founded town!
Post by: Simon_Jeeha on May 16, 2013, 12:40:13 pm
2 stacks of gunpowder? seems a bit much for anything
whos lot is it? yours? your friends? is it claimed or not?

if its not yours and your tearing it down anyway than anyone else has every right to also tear it down

you don't have a monopoly, and claiming someone else cleaning up your mess is revenge is absurd

im not sure what your talking about by refering to capitalism there. you don't seem to be characterizing capitalism accurately


Title: Re: New Haven! a newly founded town!
Post by: Shaman on May 16, 2013, 01:43:15 pm
[ author=Simon_the_Digger link=topic=2391.msg17518#msg17518 date=1368729613]
2 stacks of gunpowder? seems a bit much for anything
whos lot is it? yours? your friends? is it claimed or not?

if its not yours and your tearing it down anyway than anyone else has every right to also tear it down

you don't have a monopoly, and claiming someone else cleaning up your mess is revenge is absurd

im not sure what your talking about by refering to capitalism there. you don't seem to be characterizing capitalism accurately

[/]

It's Dao Xiang's lot, people taking from someone's lot without their permission is stealing. I'm taking it down at her behest, someone else taking from it is theft.

2 stacks of gunpowder is a lot. That's the point. Deconstructing the wall down to the point Dao Xiang requested is dangerous and time-consuming. I also set aside my pride to do it initially. But constant nagging pretty much every time I get on the server has worn out my patience. I will not work for free for those who make demands and have no respect for the quantity of work involved nor my personal time. To convey the concept of the value of this inordinate quantity of work, I have set a price which will take a similar amount of work and somewhat more time to complete. It is a lesson in reciprocity.

I have also closed my personal gardens to public access.


Title: Re: New Haven! a newly founded town!
Post by: Simon_Jeeha on May 16, 2013, 02:40:20 pm
who is dao xiang?

if hes never been on we can't steal from him

if you abandoned the lot, we aren't stealing from you

what reciprocity are you talking about?

if you don't own it, your not claiming it, and your taking it down anyway.. why are you charging to take it down? why do you claim its theft for anyone else? and why are you arguing? and why are you trying to teach someone a lesson?

this seems to be a completely pointless conflict


Title: Re: New Haven! a newly founded town!
Post by: Shaman on June 03, 2013, 12:15:47 pm
So, I finished the remodel on my house, and moved the Dragon's Perch Access to underground. It is now accessible from the rail station at y55. I'll remove my sky rail later when I'm done with the transit system construction up north. If it's in the way of private construction, you can remove the offending section and place the blocks and track sections in a chest in my Dragon's Perch shop.

[attachment deleted by admin]